Tuesday, May 28, 2013

My original power point presentation

This was my first presentation. After I got to a certain point in making my game I had to change some of the game play mechanics from what I had originally planned. This power point shows what I was going for at first. My website shows what I ended up doing as far as game play is concerned.

Google Drive folder with Space VASE files

This will link to my Google drive folder. It contains images, sounds, and GameMaker files from different stages of production.

Friday, May 3, 2013

"Metaphysics of Game Design" lecture by Will Wright questions


1. Wright talks about companies asking for advice on 'gamification'. What does "MSG" stand for in this context?

Make it seem game-like.

2. What does Wright mean by the idea of "Interdisciplinary Entertainment"?

The stuff happening between the main fields of entertainment. Similar to the stuff that maybe happens between geology and chemistry.

3. Technology, Culture, Psychology are described as being different types of:

Platforms.

4. Wright argues that "Play builds models"
and that "Games test models"

What kinds of models is he talking about?

Mental frameworks of how phenomena work.

5. Will Wright talks about the following schema

*Light bulb joke schema
*Classification schema
*Causality schema
*False Schema

Why are such schema important when it comes to working with interactive media and entertainment?

They help to make models that everyone can understand.

6. Wright describes how network culture has given rise to a world of "narrowcast" where everyone is a publisher but to a small narrow group. What is a good example of this?

Blogs and social networks that are targeted at specific groups.

7. Using the example of the '20 Questions' toy, Wright argues that we are moving to a world in which the power of collective effort is playing a larger role online. 

What is another name for this type of activity?

Crowdsourcing.

8. What does Will Wright say about the future?

He says it is becoming less and less  predictable.

9. Despite the rise of online distribution in almost every arena in digital culture, what two formats continue to enjoy sales, albeit in fewer numbers?

Record LPs, Audio Cassettes, Compact Disks

10. What did you find most useful from the Will Wright lecture on "The Metaphysics of Game Design"?

I liked the part about interdisciplinary entertainment and how the stuff happening between fields of entertainment is becoming more important and blending together. I enjoy all forms of entertainment and I like that they are embracing each other more and more.